Nathan Turner

Principal Technical Artist

Nathan started as a farm kid in Western Illinois and had a hankerin’ ( native Illinois slang ) for computers.  He spent most of his time messing around with Basic creating such programs as a timer, which was amazing.   He even made some 3d objects using POVray, way old school.  Once he finished up a degree in Landscape Architecture( yep you read that right ), he promptly dropped it for a 3d architectural rendering job.  The games industry welcomed him with open arms back in 2001.  From 2001 on, he’s been focused on Environment work, leading up to his proud accomplishment of becoming a Technical Artist at Volition.  Helping people make games better and faster is his main driving force.

Other Staff Members

Matt Currey
Senior Artist

Jeff Touchstone
Sr. Designer

Eric Osmundson
Sr. Systems Engineer

Brian Traficante
Principal Artist

Pedro Yapor

Christina Fuchs
Human Resources Manager

Ryan Hoss

Bryan Mentock

Casey Fish
Helpdesk Technician

David Cubberly
Senior Associate Producer

Tim Wasson
Principal Artist

Nathan Turner
Principal Technical Artist

Mike Naumov
Associate Programmer

Adam Pletcher
Principal Technical Artist

Rob Gable
Production Manager