Nathan Turner

Principal Technical Artist

Nathan started as a farm kid in Western Illinois and had a hankerin’ ( native Illinois slang ) for computers.  He spent most of his time messing around with Basic creating such programs as a timer, which was amazing.   He even made some 3d objects using POVray, way old school.  Once he finished up a degree in Landscape Architecture( yep you read that right ), he promptly dropped it for a 3d architectural rendering job.  The games industry welcomed him with open arms back in 2001.  From 2001 on, he’s been focused on Environment work, leading up to his proud accomplishment of becoming a Technical Artist at Volition.  Helping people make games better and faster is his main driving force.

Other Staff Members

Adam Pletcher
Principal Technical Artist

Seth Hawk
Senior Artist

Jeff Hanna
Principal Technical Artist

Chris Helvig
Principal Programmer

Frank Fisher
Sr. Technical Artist

Jason Fass
QA Analyst

Mitri Vanichtheeranont
Principal Technical Artist

Matt Boynton
Principal Designer

Ev Religioso
Principal Artist

Jason Strauman
Associate Producer

Matt Currey
Senior Artist

George Sokol
Senior Artist

Dave Baranec
Principal Programmer

Darren Kent
Associate Programmer

Christian Naylor