Adam Pletcher

Principal Technical Artist


Adam has been with the studio for 21 years.  He was the first (and only) artist on Descent, and the Lead Game Designer on FreeSpace. Since then he has filled a wide variety of Technical Art and leadership roles. Adam is currently the Studio Architect for Technical Art, helping develop core engine tools and technology for all Volition titles.

Other Staff Members

Laurel Brown
Associate UX Researcher

Frank Fisher
Sr. Technical Artist

Daniel Schorsch
QA Analyst

Susan Cenci
Principal Artist

Isaac Vanier
Senior Programmer

Phil Alexander
Senior Programmer

Mitch Cronin
Associate Producer

Christine Amitrano
Associate Artist

Rick Paradise
Senior Programmer

Trever Daniels
Technical Artist

Becky Hicks
Senior Associate Project Manager

Nathan Turner
Principal Technical Artist

Leslie Hess
Career Development Manager

Casey Fish
Helpdesk Technician

Eugene Bellmon