“Tech-Art Driven Shader Pipelines in 3DSMax”

Lecture by Raymond Stewart at GDC 2007.

High level shader development languages have drastically altered the role of the art department in defining the final appearance of next-gen games. With this new level of control comes new layers of complexity in process, tool development, and asset production. Explore the tech-art issues that are on the critical path to this new fixture of the production pipeline.