“Strategies & Techniques for Real-Time Shaders”
Master Class by Neil Hazzard (Autodesk) and Adam Pletcher at GDC 2005.
This two hour master class is focused on best work practices when building and editing real-time shaders using 3ds max 7 software. Shaders are tackled from the perspective of the artist as well as the programmer.
- Presentation (.zip – 132 KB)