“Python for Technical Artists”

Lecture by Adam Pletcher at GDC 2008.

Technical Artists must constantly expand their skillsets to efficiently meet new challenges. Python is an interpreted scripting language uniquely suited to meet the increasing demands of technical art.  Python provides intuitive, fast solutions for many issues facing today’s content creators. This lecture gives an overview of the language’s strengths as a game development tool, with many examples and recipes to provide a jump-start.