“Internal & Outsourcer Management Of Tools & Pipelines”

Lecture by Brendan Hanna Holloway and Adam Pletcher at GDC 2008.

The amount and variety of custom tools and pipelines is skyrocketing. How can a game studio efficiently deploy, update and manage them all? Outsourcers using those pipelines complicates things even further. The Saints Row project peaked at over 100 internal Volition developers and more than 20 overseas artists. This lecture provides detailed advice on effective tools and pipeline management, drawn from experience on past and present Volition projects.