“Embracing the Chaos: Freedom as the Cornerstone for Open World Mission Design”

Article by James Hague for Gamasutra.

The design director of Volition/THQ’s expansive open world action title Red Faction: Guerrilla talks about the transition from being scared of player freedom to truly embracing it, including several case studies of specific missions in the game and they evolved to support meaningful player interaction.

Full article here.