“Designing for Co-Operative Play in an Open World”
Lecture by David Bowring at GDC 2010.
Engaging cooperative play in an open world is a growing challenge designers have to face. More games are allowing players to join up with friends to enjoy sandbox mayhem as well as play through activities and story missions. In this lecture, a member of the Volition design team experienced in open world cooperative gameplay design will discuss the different aspects and implications of adding a second player to an open world. This includes building new gameplay, adapting existing systems, and evolving the design.
- Presentation (.zip – 631 MB)