Lecture by Ariel Gross at GDC 2012.
There were over 80,000 lines of dialogue in Saints Row: The Third. Managing that many lines can be a daunting task for any audio team. Ariel Gross, senior audio designer at Volition, imparts three valuable lessons learned throughout his adventures with voice so that you can sidestep some costly traps and save yourself from needless heartburn. Attendees will learn about the amount of work that goes into having a large number of VO lines in an open world game and will take away loads of tips and data that they can apply to their own projects.
- Presentation (.zip – 16 MB)