Lecture by Scott Kircher and Alan Lawrence at SIGGRAPH 2009. This paper presents a three phase pipeline for real-time rendering that provides fast dynamic light calculations while enabling greater material flexibility than deferred shading. This method, called inferred lighting, allows lighting calculations to occur at a significantly lower…
Tuesday, August 16, 2022
As we approach the release of Saints Row, we here at Volition would like to honor those we’ve lost during development.
Remembering Mi...
Monday, March 26, 2018
This talk, presented at GDC 2018, covers some of the main rendering technologies used on Volition’s ‘Agents of Mayhem’. The prese...
Wednesday, March 21, 2018
Presented at GDC 2018
Volition has created a new and powerful spline-based modeling system. This system has enabled their developers to build a cit...
Monday, August 18, 2014
Volition is proud to have sponsored the 2014 GAAM Summer Invitational Charity Auction last month which raised over $3000 for First Coast No More Ho...
Tuesday, May 27, 2014
Lecture by Alex Mejia
Alex Mejia, Senior Video Editor and Producer at Volition, gives an introductory overview about color management geared toward...
Tuesday, May 27, 2014
Lecture by Dave Bianchi at GDC 2014.
One designer, 90+ vehicles, and only 6 months to go: that was the scenario David Bianchi, Designer at Volition...