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Inferred Lighting

Lecture by Scott Kircher and Alan Lawrence at SIGGRAPH 2009. This paper presents a three phase pipeline for real-time rendering that provides fast dynamic light calculations while enabling greater material flexibility than deferred shading. This method, called inferred lighting, allows lighting calculations to occur at a significantly lower…

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“Breathing Life into an Open World”

Lecture by Scott Phillips at GDC 2009. Examine the history of populating open worlds and a detailed description and post-mortem of the LIFE system developed by Volition for SAINTS ROW 2. Attendees will learn about the inspiration, organization, methodology, successes and failures of the LIFE system used to add…

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“Python for Technical Artists”

Lecture by Adam Pletcher at GDC 2008. Technical Artists must constantly expand their skillsets to efficiently meet new challenges. Python is an interpreted scripting language uniquely suited to meet the increasing demands of technical art.  Python provides intuitive, fast solutions for many issues facing today’s content creators. This lecture…

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“Tech-Art Driven Shader Pipelines in 3DSMax”

Lecture by Raymond Stewart at GDC 2007. High level shader development languages have drastically altered the role of the art department in defining the final appearance of next-gen games. With this new level of control comes new layers of complexity in process, tool development, and asset production. Explore the…

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“Saints Row Scheduler”

Lecture by Randall Turner at GDC 2007. Making optimal use of all available CPU resources on a next generation platform can be challenging. This treatment of the approach taken by the Saints Row team illustrates some of the techniques appropriate to a homogeneous multiprocessing environment, where individual processing elements…

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Tuesday, August 16, 2022
As we approach the release of Saints Row, we here at Volition would like to honor those we’ve lost during development. Remembering Mi...
Monday, March 26, 2018
This talk, presented at GDC 2018, covers some of the main rendering technologies used on Volition’s ‘Agents of Mayhem’. The prese...
Wednesday, March 21, 2018
Presented at GDC 2018 Volition has created a new and powerful spline-based modeling system. This system has enabled their developers to build a cit...
Monday, August 18, 2014
Volition is proud to have sponsored the 2014 GAAM Summer Invitational Charity Auction last month which raised over $3000 for First Coast No More Ho...
Tuesday, May 27, 2014
Lecture by Alex Mejia Alex Mejia, Senior Video Editor and Producer at Volition, gives an introductory overview about color management geared toward...
Tuesday, May 27, 2014
Lecture by Dave Bianchi at GDC 2014. One designer, 90+ vehicles, and only 6 months to go: that was the scenario David Bianchi, Designer at Volition...