Nathan Turner

Principal Technical Artist

Nathan started as a farm kid in Western Illinois and had a hankerin’ ( native Illinois slang ) for computers.  He spent most of his time messing around with Basic creating such programs as a timer, which was amazing.   He even made some 3d objects using POVray, way old school.  Once he finished up a degree in Landscape Architecture( yep you read that right ), he promptly dropped it for a 3d architectural rendering job.  The games industry welcomed him with open arms back in 2001.  From 2001 on, he’s been focused on Environment work, leading up to his proud accomplishment of becoming a Technical Artist at Volition.  Helping people make games better and faster is his main driving force.

Other Staff Members

Nick Owens
Principal Artist

Scott Honningford
Senior Programmer

Laurel Brown
Associate UX Researcher

Christian Naylor

Doug Nelson
Senior Designer

Will Tam
Senior Animator

Devin Barkley
Senior Help Desk Manager

Matt Upholz
Senior Artist

Camden Bayer
Senior Artist

Dave Baranec
Principal Programmer

James Taylor
Principal Artist

Mike Wilson
Principal Programmer

Leslie Hess
Career Development Manager

Rob Gable
Production Manager

Joe Wells
Helpdesk Technician I