Nathan Turner

Principal Technical Artist

Nathan started as a farm kid in Western Illinois and had a hankerin’ ( native Illinois slang ) for computers.  He spent most of his time messing around with Basic creating such programs as a timer, which was amazing.   He even made some 3d objects using POVray, way old school.  Once he finished up a degree in Landscape Architecture( yep you read that right ), he promptly dropped it for a 3d architectural rendering job.  The games industry welcomed him with open arms back in 2001.  From 2001 on, he’s been focused on Environment work, leading up to his proud accomplishment of becoming a Technical Artist at Volition.  Helping people make games better and faster is his main driving force.

Other Staff Members

April Nance
Career Development Manager

Randy Oberlerchner
Principal Programmer

Alicia McCoy
Associate QA Analyst

Christian Naylor

Ryan McCabe
Senior Designer

Jordan Ajlouni

Brian Traficante
Principal Artist

Randy Nash
Senior Designer

Chris DuBois

Erica Haack
Senior HR Generalist/Recruiter

Luis Rios
Associate Technical Animator

Mike Naumov
Associate Programmer

Dave Baranec
Principal Programmer

Eric Arnold
Principal Programmer

Eric Osmundson
Systems Engineer