Staff

Craig Johnson

Senior Artist

Born in Southern California and raised in Illinois, Craig was schooled in Graphic Design with some post graduate work in 3D. This led him to his first job in architectural visualization. After a “very” short stint in gaming in the mid 90’s, he landed a job making art for slot machines with “Real-time 3d”.  This wondrous opportunity led Craig and his growing family to fabulous Las Vegas for many years of creating video slot art in the blistering heat. Having escaped the burning asphalt, he and his family have been transplanted to the “Ill-Noise” again, to eternally replenish their waters and make cool games in the meantime.

Other Staff Members

James Hague
Principal Designer

James Taylor
Principal Artist

Kyle Hawkins
Associate QA Analyst

Stephane LeBrun
Senior Programmer

David Cubberly
Senior Associate Producer

David Bianchi
Senior Designer

Mike Jungbluth
Senior Animator

Chris DuBois
Artist

Sean Koske
Senior Artist

Ashley Jerome
Senior QA Analyst

John Lynch
Principal Programmer

Craig Johnson
Senior Artist

Derek Wade
Associate QA Analyst

James Kotzian
Associate Designer

Mitri Vanichtheeranont
Principal Technical Artist