Engineering

“Internal & Outsourcer Management Of Tools & Pipelines”

Lecture by Brendan Hanna Holloway and Adam Pletcher at GDC 2008.

The amount and variety of custom tools and pipelines is skyrocketing. How can a game studio efficiently deploy, update and manage them all? Outsourcers using those pipelines complicates things […]


“Saints Row Scheduler”

Lecture by Randall Turner at GDC 2007.

Making optimal use of all available CPU resources on a next generation platform can be challenging. This treatment of the approach taken by the Saints Row team illustrates some of […]