Adam Pletcher

Principal Technical Artist


Adam has been with the studio for 21 years.  He was the first (and only) artist on Descent, and the Lead Game Designer on FreeSpace. Since then he has filled a wide variety of Technical Art and leadership roles. Adam is currently the Studio Architect for Technical Art, helping develop core engine tools and technology for all Volition titles.

Other Staff Members

Thaddeus Sasser
Principal Designer

Jim Boone
Studio Development Director

Eric Osmundson
Systems Engineer

Lyndsey Pendley

Stephane LeBrun
Senior Programmer

Dave Baranec
Principal Programmer

Randy Oberlerchner
Principal Programmer

Christian Ebbecke
Principal Programmer

Ryan Hoss

Bill Sullivan
Senior Designer

Katherine (Marlin) Nelson

Chad Dodson
QA Analyst

Rob Gable
Production Manager

Marcus Cenci
Senior Outsourcing Manager

Isaac Vanier
Senior Programmer