Adam Pletcher

Principal Technical Artist


Adam has been with the studio for 21 years.  He was the first (and only) artist on Descent, and the Lead Game Designer on FreeSpace. Since then he has filled a wide variety of Technical Art and leadership roles. Adam is currently the Studio Architect for Technical Art, helping develop core engine tools and technology for all Volition titles.

Other Staff Members

Leslie Hess
Career Development Manager

Ryan McCabe
Senior Designer

Peter Hartmann
Senior Outsourcing Manager

Trever Daniels
Technical Artist

Mike Watson
Community Developer

April Nance
Career Development Manager

Andy Cunningham
Senior Programmer

Nathan Turner
Principal Technical Artist

Stephen Tobias
Senior Programmer

Jon Breuer
Senior Programmer

Marc Kirkland
Senior Artist

James Hague
Principal Designer

Jason Fass
QA Analyst

Katherine (Marlin) Nelson

Randy Oberlerchner
Principal Programmer